Dhruva completes two decades of being in business! A huge thanks to all our partners, to our family of artists who bring ideas to life through art, and to everyone who worked together in helping us make it this far. 20 years of video games… and we still can’t get enough of it!
March 20, 2018 Share
Drag-Drop the MZP on to 3dsmax
Install and Enjoy !
Note: The above shows the process. The quality of the output is not visible due to high compression of the image.
| Output Path:
File Path: Sets output path to the current opened max file.
Custom Path: Sets custom output path.
.. : [Left Click] to set a directory.
.. : [Right Click] to open the set directory.
Aspect Ratio: Sets aspect ratio of the canvas/texture.
Width: Set width of the texture in pixels.
Height: Cannot be set. It depends on the aspect ratio chosen.
Double/Half: Doubles or halves the texture size.
Copy Last to Clipboard: Keeps the last rendered map in clipboard until next render.
This makes it easy to paste the content in Photoshop or any other image editing application.
Display Render Dialog: Show the render frame buffer.
|Maps and Options:
 Tangent-Space Normal
Green Channel: Set direction for the green channel. Default to Y-
 Ambient Occlusion
Quality: Set the quality of the map. Higher quality takes more time.
Cast Shadow: Enable/Disable cast shadow per object. This option is useful for floating details.
 Color Selection Mask
Random: Randomizes color for all the objects on the canvas.
Custom: Uses the existing wireframe/material color set by the user to render.
 New Canvas
Create new canvas in scene. Only one canvas can be present in the scene at a time.
Render maps with the settings provided. Current renderer should be set to Scanline.
No Selection: Preview maps rendered on a plane.
Object Selection: Applies preview material to the selected object.
Show quick help.
 Pivot Placer
Center: Center pivot for selected objects.
Sub-Object: Context-sensitive. Sets pivot to the desired face, vertex or edge selection. Works on both Editable Poly and Editable Mesh objects.
 Drop on Canvas
Drop selected object on the canvas. Helpful in keeping details close by to canvas, resulting in an appropriate height map render.