TALENTED TEAM UNDER SEASONED LEADERSHIP

Dhruva’s pedigree in game development dates back to 1998 with the porting of the hit N64 game- Mission Impossible to PC. The team has a great mix of passion, experience and is led by people who have shipped multiple products globally. Our Game Studio teams provide “work for hire" full-game development services from multiple locations across the world, leveraging the talent of highly creative designers, skilled software engineers, ninja producers, top quality artists and razor sharp quality analysts.

  • Mobile & Desktop

    Our full fledged game teams provide end-to-end game client and server development services for mobile phones, tablets and PCs that run on IOS, Android or Windows. We build games using industry standard middleware like Unity3D & Unreal to provide fully native implementations, depending on the objectives.Our teams can cover parts or the entire life cycle of a game - from inception to sunset.

  • HTML5

    Our cross platform HTML5 and Web teams provide high grade, end-to-end implementation on front and back-end. The Game Studio is experienced in dealing with the specific issues that appear when optimizing performance, memory usage and other aspects of HTML5/Web implementation on desktop and mobile devices.

  • Applied Games

    Apart from entertainment productions, the game studio provides applied game services to companies and public institutions aiming to deploy game technology and design for more serious applications. Using our extensive game development knowledge, our teams deliver cross platform applied games and simulations to a global audience with minimal or no game development knowledge required on the side of the client.

  • Porting

    Using proven experience on all game platforms, the Game Studio provides porting services that enable clients to access audiences on previously unavailable devices. Porting includes platform specific adaptation of the interaction as well as cross-technology ports where we take existing games and either modernize or convert them from one middleware technology or platform to another.

Bazzle

Bazzle is a physics based puzzle platform game, released on mobile tablet and phones. Aimed at a casual audience, the game provides a challenging, fun experience for all ages.

Find Your Own Way Home

Find Your Own Way Home, a first-of-its-kind video game product aimed at the worldwide audience of “casual gamers” and fans of the classic rock band, REO Speedwagon.

Glo Flo

Designed for a casual audience on mobile phone and tablet, Glo Flo was developed for Game Tantra and released by Capcom as the second game in their Beeline casual line-up.

Spooky Treats

A unique blend of puzzle and arcade action, Spooky Treats is a simple but very entertaining mobile phone and tablet game designed and produced by the Development Studio. Received a 9 out of 10 score on Gameplay.com.

Nano Swat

You will control the Nano Swat to destroy the nano enemies inside the president body before they get every important and secret information from the president’s head. Control the nano swat vehicle, collect proteins along the way, with those proteins, you can build your nano weapons and helpful objects. Kill all viruses and diseases to save the president and win the game. Nano Swat is an online Adventure games and Strategy Defense game

Capt'n Sharky

This IP based mobile phone and tablet game was fully developed by the Game Studio, including Art, Design and Engineering. It was specifically designed for a young audience (Age 4 and above).

Maya the Bee: Flower Party

Based on the popular Children's IP "Maya The Bee", this mobile phone and tablet production is designed for both fun and education in  younger audiences. This production was awarded the "Top Pick" distinction in Educational Games and 5 out of 5 stars in the Educational App Store.