Console Art - Brothers in Arms

Console Game Art

The Console team’s focus is on being a ‘Trusted Partner’ and not just another vendor. We believe in creating lasting, long term relationships with AAA game developers to provide the highest quality content-Be it concepts, levels, characters, props, vehicles, in-game content integration and building full levels, spanning all genres and art styles. We’ve worked on over 70+ blockbuster games, with engagements ranging from sm teams helping out on pre-production, ramping up to large scale production of 5000 to 10000 man-days of production on a single title. At times, our clients even request us to manage and QA the work of other vendors. We invest heavily in skill development of our team and in keeping abreast with the latest tools and technologies.

Armored warfare

Vehicles Art : Tank

Halo 5

Props : Halo 5 

Forza 6

Environment Art: Forza 6  (Abu Dhabi)

Halo 5

Halo 5 ( in-game)

Pine Tree

Environment Art : Pine Tree

Forza Horizon 3

Forza Horizon 3 Cover  Car

Parkour Bot

Parkour Bot

Kashar Khan

Kashar khan 

Forza Motorsport 6

Modeling and texturing of Vehicles for Forza Motorsport6

Unreleased Game

Modeling and texturing of Weapon for a next gen game. Current image does not consider shaders.

*Shown here with permission of IP owner

Unreleased Game

Modeling and texturing of Weapon for a next gen game.

*Shown here with permission of IP owner

Unreleased Game

Modeling and texturing of Weapon for a next gen game.

*Shown here with permission of IP owner

Forza Motorsport 5

Modeling and texturing of Vehicles for Forza 5. Current image does not consider shaders.

Forza Horizon 2

Modeling and texturing of Vehicles for Forza 5. Current image does not consider shaders.

Forza Motorsport 5

Modeling and texturing of Vehicles for Forza 5. Current image does not consider shaders.

Forza Horizon: 2

Modeling and texturing including terrain, foliage, building placement and asset integration. 

Brynn Fleet

Next Gen character modelling, texturing and skinning

Quantum Break

Modeling and texturing of Hard Surface prop for a next gen game. Current image does not consider shaders.

*Shown here with permission of IP owner